Six builds, start to finish.
Every one shipped into a live game. The page takes its light from whichever build you are looking at.
The rest of the shelf.
Lobbies, terrain, interiors, and prop sets from the last three years.
More works on request ↗Looks expensive.Runs cheap.
Most maps fail one of those two tests. A build that looks incredible in Studio and drops a phone to fifteen frames has not shipped. Neither has one that runs beautifully and looks like a greybox. Every decision on every build is that trade, made on purpose, with the part count watched from the first block.
How I build.
Five steps, the same five every time, so you always know what is happening to your map and when.